This game has potential but it's impossible to beat the first dungeon. It keeps leading you into in this "dead end" or "End of Game" like trap with infinite amounts of blobs. They keep coming and coming until you're dead and then you got start all over again. This game is 100 times harder and much more intense than Zelda 2. I mean there's also these shelled octorok like enemies in this one cave that, even though they look so weak and easy to kill, they're so annoying to get passed cause you can't get passed them.
I rated this 2.5, half of five cause this is a fun game but it's very hard. Basically, like taking Zelda 2 difficulty to whole new and higher level.
I gave up when I realized that this game is unbeatable. Could you please make this game easier?
Sure thing - thanks for the candid and helpful response.
The idea with the Slime Gauntlet is to get the player to try to avoid what slimes they can, to get to the second switch at the top of the Gauntlet - in other words, to teach players to know when not to fight, even with the swordfighting being the main mechanic of this game.
I've been messing with some physics changes over the last few months (I've felt for months that the jumping could be better) so making the Slime Gauntlet easier will happen as well. I'm also wanting to change some aspects of the second Evil Castle, particularly the boss of that.
I also need to convert The Hero's Journey to WebGL as well, as NPAPI plugins are finally dying off. I'll be sure to reply again when I've made the changes go live.
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